Sheet 01 - elevation scale 1:1

I make
the boring
parts

290 mm
det. A
dim130 mm
tol± 0.5 mm
rev02

reliable.

I am Niki, a software engineer who takes passion in the quality and optimisation of each project, and each line of code.
In my eyes, a well-designed piece of software is no different from a piece of art.

drawn by

Niki

discipline

Full Stack Development / Quality Assurance / DevOps

based in

Leuven, Belgium

status

Open to work

Niki
fig. 01 - the developer
Sheet 02 - about

Who am I?

For years, I have been enamoured with practical software.
A tool designed to solve a problem cleanly, efficiently, and ideally: with style

I believe in collaboration, iteration, fast prototyping, but careful refining.

Every project, no matter the scale, should be something the developer can proudly stand by

Sheet 03 - materials schedule

Tools I work with

M-01

Languages

Java JavaScript Python SQL C# HLSL

M-02

Frameworks & Libraries

Spring Boot React Next.js Hibernate/JPA Unity

M-03

Tools & Platforms

Docker Git Azure GitHub Actions

M-04

Testing & CI

JUnit JaCoCo Vitest Codecov GitHub Actions
Sheet 04 - details 3 of 3

A few things I've built

det. A

Mela

A collaborative notes and mood board platform, allowing users to dump and organise thoughts and ideas into visually pleasing and understandable, infinite boards

Spring Boot React Postgres Azure Hosting

det. B

MySky Management

Designed for a client, with permission to open source.
A business order tracking and scheduling tool, for creating, managing and overviewing orders, creating and sharing custom schedules to individual employees, and exploring revenue statistics

Spring Next.Js Docker Fly Hosting JUnit Vitest GitHub Actions
backend mysky-backend build status mysky-backend coverage
frontend mysky-frontend build status mysky-frontend coverage

det. C

Voxel Engine

A chunked voxel terrain renderer built in Unity for a 3D graphics course. Meshes chunks at runtime with cross-chunk face culling, and prioritises chunk loading/unloading by camera facing rather than distance alone. Includes custom HLSL shaders for water, obsidian, and a portal effect.

Unity C# HLSL
Sheet 05 - contact

Let's build something together.