I am Niki, a software engineer who takes passion in the quality and optimisation of each project, and each line of code.
In my eyes, a well-designed piece of software is no different from a piece of art.
For years, I have been enamoured with practical software.
A tool designed to solve a problem cleanly, efficiently, and ideally: with style
I believe in collaboration, iteration, fast prototyping, but careful refining.
Every project, no matter the scale, should be something the developer can proudly stand by
M-01
Languages
M-02
Frameworks & Libraries
M-03
Tools & Platforms
M-04
Testing & CI
det. A
det. B
Designed for a client, with permission to open source.
A business order tracking and scheduling tool, for creating, managing and overviewing orders, creating and sharing custom schedules to individual employees, and exploring revenue statistics
det. C
A chunked voxel terrain renderer built in Unity for a 3D graphics course. Meshes chunks at runtime with cross-chunk face culling, and prioritises chunk loading/unloading by camera facing rather than distance alone. Includes custom HLSL shaders for water, obsidian, and a portal effect.